Session Topics/Art and AR

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Session 1 - Lead by Christopher F. Smith: ARt & Intersection of fun & art / film making

Interests:

- Installations, Film, Aesthetics, the artistic experience, Geolocation - Personal Development via visualization - Art in the wild - AR is refreshing the idea of art and storytelling and the collaborative experience - Computers have forced artists to become isolated computer operators...taking back the discursive & personal - Special Effects / 3d graphics & animation - Collaborative creation (sharing / ucg / mashup / generative art / psychedelia) - How can we project an art experience onto the real world? - Interactive Art / Microcontrollers / ongoing education / always looking for new technologies to make art with.


Observations:

- The is a megatrend that is delivering the benefits of the computer but delivering it to us in the world where we experience life - There are still some really big challenges in the image processing side. - Art as evangelism for emerging technology... ---how can we lay out areas that are so specific to art that cannot be co-opted. ---how can it be self-critical, not just using technology for the gee-whiz factor. ---There is Value in visualizing and communicating & sharing the future art experiences we want to be able to create... ---what about the blog mode? funding? if my vision of the world is my artistic vision and you find that compelling...how can I get you to pay for that


---Lets make it easy for artists...make it a gestural, emotive, really direct accessible arts experience. Lets ask the technologists to adopt first priciples ---From the BizDev side ---What about Microsoft X-box - based system?

COMMON THEME: Business will develop the tookls if artists can agree what they want?

ALTERNATIVE THEME: If there are very basic building blocks with simple dev tools (Iphone / Android apps)...Capture / Share / Style ...maybe artists should develop that as a real-life annotation tool (More Flickr than Snapfish)

ISSUE: What is the common (visual and spoken) language we are using to describe this world? We are without a language here. Is it game design, art, experience design?

Will Gaming become the new all-consuming paradigm for narrative experience?


Concern - Artists might be disappointed because the medium does not support their vision? - Its too hard for artists, requires developers to do this stuff


Questions

- How do you geotrack? - How do you empower youth (esp hip-hop culture) to author experiences via AR? - What can we learn from cog-sci? - How do people make decisions based on perception of location /spatial awareness? - How do we mix AR / AI to automate more tedious everyday tasks? - How can we take the artistic experience back from the computer? - What are opportunities to create story, to create art, to create experiences - participatory media. How do you engage large numbers of people in an experience. Are we developing for ourselves as artists or for a market? - What are the problems with the tech stack right now? - if art is hard to commercialize, will that make this too hard to get developers to pay for?


IDEA: For technologies to survive they need adoption & promotion, so there should be a group that helps by creating artistic visions - Artists should form together and form some consortium that promotes this


THE BEGINNINGS OF AN ART / AR GROUP AR Arts consortium (SF?)

- Rick Prelinger - mailto:footage@panix.com - mailto:Christopher@endurablegoods.com - mailto:danielast@gmail.com - mailto:sas@breathresearch.com Stuart Schmukler - mailto:dkords@gmail.com and on the tweeter- @dkords - mailto:anna.preslar@gmail.com - mailto:speckert@specktech.com - mailto:larry@larryweinberg.com -- Santa Cruz - mailto:crazylarge@gmail.com - Andrea Mangini - mailto:dee.elling@gmail.co - mailto:glyphs@hologlyphics.com - Walter Funk, Hologlyphics

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